This article is about Special Abilities. For Passive Abilities, see Passive Abilities
This page lists all the Special Abilities in the game. These abilities can be used only by certain animals and require the pressing of RMB or 'W' for it to activate. They are great advantages in the game allowing your player to easily stun, slow, DoT (damage over time), HoT (heal over time), target only you, do extra damage to prey, and/or create new terrain features. Abilities can damage food.
The Claw Slash ability is accessible to the Bear and Polar Bear and it's used against prey/predators to damage and stun them! It has an 8 second cooldown. It stuns predators for 3 seconds, and prey for around half that.
Double Claw Slash
The Double Claw Slash ability is accessible to the Sabertooth Tiger. It is a better version of the Claw Slash ability, with two larger slash marks. It can stun prey and predators for the same amount of time as the normal claw slash.
The Burrow Hole ability is accessible to the Rabbit and Arctic Hare It helps you escape from bigger predators! Just press W! It only makes a small hole that only fox/Arctic Fox and below can hide in it. It has a long cooldown, of slightly less than 20 seconds. The hole will last as long as someone is in it, but once no one is hiding in it, it'll last for 20 seconds.
Pull from Hole
The Pull from Hole ability is accessible to the [[Fox]] and Arctic Fox, when you go into a hole you could pull Animals (2 animals max) out, from order of smallest to largest. A loud noise-like circle is emited from the hole, followed by a "Bark, OUT!" message if any animals are kicked out. This stuns the animals kicked out for a time, useful for both hunting and running. Rarely, kicked out animals will exclam "Whoa.", and will be stunned for an even longer amount of time.
The Hide In Shell ability is one of two abilities accessible by two animals. This ability allows the Crab and the Turtle to hide in their shell by holding right-click or W. While hiding in their shell, damage taken and XP loss is reduced by 70%, but speed is also reduced by 50%. This ability can only be used on land, and hills or rocks.
The Squid Ink ability is accessible to the Squid and Octopus. With the squid, when injured, if the player presses W within a couple of seconds, the player squirts ink, stunning all players that come in contact with it for five seconds. This is the only ability that can stun underwater players. It can only be used if the player does not have a full health bar, but did three seconds before. The Octopus can use this ability but only when animals bite it in its disguised form. This can allow the octopus to attack the animal up to 1 hit from death, at which point the ink disappears.
Hold to Dig
The Dig ability is accessible to the Mole. If the player is holding right-click or W, they dig underground, ignoring the slowing effect of mud. This lasts for 30 seconds, and can allow the mole to chase after rabbits and mice in mud, stealthily tail bite predators, and run from predators slow in mud. While digging, the mole cannot run.
The Electric Shock ability is accessible to the Stingray. When the player presses W, the stingray lets out a shock in a small area, stunning players who get stuck in the shock radius. It does an extremly small amount of damage, and stuns for a short time. You can also use it by diving, then releasing. It will zap when you come up. It has a 9.5 second cooldown, and won’t affect underwater animals.
The Bite Drag is accessible by the croc, tiger, and Boa Constrictor. If the player is holding W or right click, the croc will pull animal that touch the chomp texture. The crocodile can then drag the animals into mud, water, or land (depends on the animal). A few abilities of other animal, such as the donkeys kick or pufferfish inflation can stun the croc, and ending the bite drag. Crocodiles can drag out sea animals from the water and let the land slow them down for long enough to eat. The bite drag can also be used on predators, but can be quickly ended by biting the croc.
The fire breath ability is accessible to the Dragon and Black Dragon. They can shoot short-ranged fireballs that damage on impact and light the prey on fire. When on fire, you take light damage, and your water bar will drain 3x faster. The only way to stop fire is to go into a lake or an ocean or to drink water drops. The ability has a 2 sec cooldown. Black Dragon can shoot 2 fireballs (3 if 20M+ xp) which have more knockback.
The Inflating ability is accessible to the Pufferfish. When pressing W, it grows itself to double size, and emerges spikes that stab any animals on contact except other Pufferfishes, and stun, this also reduces damage taken by 40%. It has a six-second cooldown, and can only stay in the form for 8 seconds.
The diving ability is accessible to all Animals except the Black Dragon, Eagle, and formerly, the T-REX. It allows the player to go underwater and resurface when they lose Air. Some animals can hold their breath for longer periods of time than others. The Kraken has the longest time with 1 min 15 secs (75 secs). When you are attacked by a predator (or tailbiter), the dive countdown resets.
The Charge ability is accessible to the Rhino , Swordfish, and Muskox. When the player presses W, the respective animal charges very fast, but it cannot turn until halfway through the charge(except the Sworfish, which can turn throughout the entire charge, and well). If it hits an animal, the animal will be dealt 1.7x damage that it normally would, and it will be stunned. The Rhino and Swordfish can both dive and use regular boosting. It has a five-second cooldown. The Rhino's charge stuns for 1.5 seconds while the Swordfish's charge only stuns for approximately 1 second.
The Trunk Hit is accessible to the Elephant. It allows players to stun prey are predators. It recharges after 4 seconds. Can also be used to get food from trees, and will one-shot mushroom bushes.
The Whirlpool ability is accessible to the Kraken. When it presses W, it creates a whirlpool, sucking nearby animals and food in and stunning those directly hit. It does not stun animals underwater or animals that walk into the whirlpool, only ones that are above water and are in the whirlpool when it spawns. However, all animals are pulled(even underwater ones). It has a twelve-second cooldown.
If a prey hits a disguised octopus, the disguise will vanish and the prey will get inked.
The Yeti can disguise itself as a large snowball. When the player presses or holds 'W'
The Tiger can disguise itself as bush, stay still more than 1 second and you turn into a bush, if prey comes, use your ability on it.
The Tail Slap ability is accessible to the Blue Whale. It's one of the strongest abilities of all time. Use it as a way to kill krakens/catch prey.
Slide on ice
The sliding ability is accessible to the Penguin, the Seal, and the Walrus. While on ice and holding W, the player slides. When sliding, the animal moves 1.7x faster and turns much more easier. Sliding animals are outlined with a larger gray circle. The ability has a cool-down of about half a second.
The freeze ability is accessible to the The Yeti. When used it freezes prey (but also makes the predator stand in place for a little so that the prey have an easier time escaping)! The yeti can also disguise itself into a snowball and when the yeti releases W it will get back to yeti and freeze the surrounding animals in a range of middle. See below what a middle or average size looks like!
The Loud Noise ability is accessible to the Lion, the Wolverine, and the Hippo. It stuns any prey that gets in the way of the Roar field, slowing them down. It may even deal damage to the animal hit, and knocks it back. However, the Groan ability has a different method. Whenever the hippo is in the water it lets out a bigger groan like the big roar. Special messages above it will appear when the ability is activated.
The Howl ability is accessible to the Wolf. When used, the player lets out a howl in the direction they are facing, and its text becomes “AWOOOOO!”. The howl creates a slow-moving circular projectile, which "scares" animals(“Ahh!”), causing them to be slowed and be carried away by the howl. Very useful to escape from predators, and to push animals into hazards(like a pufferfish or lava).
The extra-boost ability is accessible to three animals: Cheetah, Snow leopard, Seahorse, and Trout. Whenever these animals press W they get a boost. It does not stun like the dig ability. It has a cooldown of 8 sec. The Shark's and The Killer Whale's extra-boost can only be used in water. The Killer Whale no longer can use this ability prior to February 19, 2017.
The Throw Banana ability is accessible to the Gorilla. If the player is on a hill and press W or right click he will throw banana which will stun prey/predators! There are 1/5 changes that player will throw coconut
The Cause Waves ability is accessible to the Orca. When the player presses W or right click the Orca will make a waves which will stun and wash away predators and prey, even diving animals!
The Spin Webs ability is accessible to the Giant Spider. When the player holds W, the Giant Spider will start to spin a web. The longer the player holds W, the larger the webs become. If an Animal touches it will be greatly slowed, but Dragons and Black Dragons are immune to the webs. Any Animal caught in a web will be poisoned and slowed.
The Spit Venom ability is accessible to the Cobra. When the player presses (or holds) W, the Cobra rears its head back. The Cobra can still move in this position, albeit much slower than it would otherwise. The Cobra can even retain this position underwater. When W is released, the Cobra spits three globules of Venom which poison Animals (other than those immune to Poison) on contact, and release more in mud.
The Suffocate Prey ability is accessible to the Boa Constrictor. It is similar to the Croc's Bite Drag and the 'ambush' part of the Tiger's Ambush. Unlike these two, while the Boa Constrictor drags its prey, it constricts them, dealing damage. Like these two, however, if the Boa Constrictor attempts to drag a predator, the predator can simply turn around and bite them to be instantly released.
The Ambush Attack ability is accessible to the Tiger, and combines two abilities- a grab and a slash. The grab involves the tiger boosting forward, and the slash involves the prey being stunned. This does not work on other tigers, or any animal that you cannot kill. A strategy is to grab and slash eagles, and finish them off before their fly ability recharges.
The Stomp ability is accessible to the Giraffe. It is similar to the Zebra's Side Kick, but rather than kicking both sides at once, it alternates between left and right. The Giraffe is slowed hugely while using this ability, and it is difficult to aim well.
This is available to the Shark and T-REX. However, this unlocks after some XP has been earned(180K and 5M, respectively). it allows them to move real fast, but drains water quickly. Cannot be used used at full water.
The High Fly ability is accessible to the Eagle and the Black Dragon. If you have enough water or lava to fly, the Eagle can fly up into the air by double-clicking on the left side of the mouse. Eagles can fly as soon as they upgrade from tier 9 (at 28.5k XP) and Black Dragons at 40M. The Eagle flies the fastest. Whilst using this ability, the user is drained of Water (or Lava) very fast. Cannot be used unless at full water/lava.