The Arctic biome is one of the four main biomes currently existing in Mope.io, alongside the Ocean, Land and Desert. It is located horizontally on the northern side of the minimap, taking up the whole side. It was introduced on December 26, 2016.
Technical[]
- The ground on the Arctic is characterized by its white color.
- Similarly to the Land biome, the Arctic has 3 lakes in total. However, these lakes are much smaller in comparison, and there is no Poison Lake in the Arctic.
- When drinking water in any form that has been in the Arctic, non-Arctic animals will freeze a little, causing slowed movement.
- Exlusive terrain that appear in the Arctic includes:
- Ice patches – areas of ground that cause some animals to slip and slide, being unable to navigate in their desired direction in a stable manner. Some animals have the passive ability of Grip on Ice, which allows them to move normally on it.
- Arctic Volcano – a volcano in the Arctic, that goes through different phases of dormancy and high activity.
Food and terrain[]
Berry | Berries appear in the Arctic at berry bushes, and when mushrooms are fed water.. | ||
Berry Bush |
Can be found in many random locations, house berries, and appear as tiny red dots on the minimap. They will only generate dark berries. | ||
Water Pod | Pods of water from the Arctic will cause non-Arctic animals to freeze for a few seconds, slowing them down slightly but not stunning in any way. | ||
Water Spot | When non-Arctic animals are walking on water spot, they also freeze for a few seconds. | ||
Brown Mushroom | The Arctic version of the brown mushroom, unlike its Land counterpart, is covered in snow. Only edible by animals from tier 4 and above. When five water pods are fed to a brown mushroom, it will dissolve and reform into multiple berries. | ||
Red Mushroom | The Arctic version of the red mushroom is more like the Arctic-type brown mushroom physically, but functionally is the same as its Land counterpart. Only edible by animals from tier 6 and above, and provides more XP than the brown mushroom. When five water pods are put into a Red Mushroom, it will dissolve and reform into a combination of brown mushrooms and berries. | ||
Mushroom Bush | It has a Health Bar, and can be eaten in 9 hits by all animals (other than the Black Dragon and King Dragon which eat it in a single hit). When fe water pods, the mushroom bush will not dissolve, but will produce red and brown mushrooms. | ||
Arctic Hill | These function as regular hills, but are white and only exist in the Arctic. | ||
Rock | Rocks can only be used by certain animals, and in the Arctic have a gray outline. Refer to the main article for a list of rock-using animals. | ||
Big Hiding Hole |
The big Hiding Hole is accessible for all animals; when entered, it will protect them from the outside world. | ||
Small Hiding Hole | Small hiding holes are functionally the same as big ones, but they can only be used by animals within the range of tier 1 to tier 6.[note 1] | ||
Igloo | Like both types of hiding holes, Igloos are usable by all non-tier 17 animals and hide them from the outside world. In the same way that caves do, the igloo will reduce the player's air bar, which when empty, will cause the animal inside to lose health. Furthermore, animals inside can collide with other players but this does not inflict damage. | ||
Ice | Ice is a terrain that can be used normally by some Arctic animals, but for others, they will slide around and have bad grip, being unable to move in a stable fashion. | ||
Arctic Lake | Up to three lakes will be present in the Arctic. They are smaller in comparison to Land lakes, and like other arctic water resources, freeze non-Arctic animals. | ||
Island | Two or three islands always are exclusive to Lakes. | ||
Snowball | A type of food that isn't directly edible, but when combined with other snowballs/fed water, it explodes into a combination of other foods. | ||
Bush | White bushes in the Arctic can generate raspberries, cloudberries and arctic nuts. | ||
Raspberry | Raspberries are commonly found in bushes. They automatically provide water upon consumption. | ||
Arctic Nut | Arctic Nuts are commonly found in bushes, and around trees. | ||
Cloudberry | Cloudberries are commonly found in bushes. They automatically provide water upon consumption. | ||
Lilypad | Lilypads only can be found in lakes. | ||
Arctic Volcano |
The Arctic Volcano is a terrain form that rarely appears, but has many different eruption phases over time. At its peak, the Arctic Volcano will be surrounded by a puddle of lava and various watermelons, and its core will spew fireballs. |
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Animals[]
- Main article: Tiers
Rare animals that spawn in this biome are not listed here. If you are looking for rare animals, refer to the main article.
Tier 1[]
Chipmunk The Chipmunk is the first Arctic-spawning animal. Its only ability is to climb trees, at a slow pace. |
Tier 2[]
Arctic Hare The Arctic Hare is the second spawning option for the arctic biome. Alike the Rabbit, its ability is to burrow a small hole by pressing W , which stays for 20 seconds without being occupied.
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Tier 3[]
Penguin The Penguin is the third animal that can be chosen in the Arctic biome. When on a patch of ice, Penguins can slide on it by holding W . When sliding, they increase in speed and have slightly more control.
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Tier 4[]
Seal The Seal is the fourth animal in the arctic biome, and can slide swiftly on ice by pressing W , increasing its speed and slightly its grip. They can also climb hills and rocks.
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Tier 5[]
Reindeer The Reindeer is the fifth animal that can be chosen in the Arctic biome. Like its Land counterpart, the Reindeer also has the special ability of digging up food. However, it also has the passive ability of having grip on ice, meaning the Reindeer will move as per normal when on patches of ice. |
Tier 6[]
Arctic Fox The Arctic is the sixth animal that can be chosen in the Arctic biome. Like its Land counterpart, the Arctic Fox also has the special ability of kicking animals out of hiding holes, with the effect working on all animals from Chipmunk to Polar Bear tier. It can climb trees, but does so at a slow pace. |
Tier 7[]
Muskox The Muskox is the seventh animal that can be chosen in the Arctic biome. By holding the W key, the Muskox can charge, increasing its speed and damaging any animal it comes into contact with. The impacted entity will also experience quite a bit of knockback. However, the Muskox is unable to turn over while using its ability (except when the ability is about to end). They also have the advantageous trait of having grip on ice.
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Tier 8[]
Walrus The Walrus is one of the eighth animals to spawn in the Arctic biome. By holding the W key, the Walrus can slide on ice. It will be able to move faster, and turn slightly better. Walruses are also able to climb on hills and rocks.
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Snowy Owl The Snowy Owl is one of the eighth animals to spawn in the Arctic biome. The Snowy Owl can climb hills and trees. By pressing W it will start flying, and a crosshair will appear. By setting that crosshair upon prey, the Snowy Owl will start an aerial attack on it which stuns and damages, and drags the prey around. It can climb trees and on hills.
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Tier 9[]
Snow Leopard The Snow Leopard is the ninth animal that can be chosen in the Arctic biome. Like the land Leopard, it can climb trees and boost when pressing W . Unlike most Arctic animals, it does not have grip on ice
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Tier 10[]
Wolf The Wolf is the tenth animal spawning option for the Arctic Biome. By pressing W , it will release a howl, and it calls, 'AWOOO!', stunning any animal that comes within its radius, and the animals will say 'Aaah!' in chat. Wolves have the passive ability of grip on ice, and move normally on it without slipping.
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Tier 11[]
Polar Bear The Polar Bear is the eleventh animal spawning option for the Arctic Biome. By pressing W , it uses its Claw Slash ability, alike the Gobi Bear and the Bear, stunning any animal nearby. It can also climb hills.
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Tier 12[]
Wolverine The Wolverine is one of the 12th Arctic animals. It can climb trees, has good grip on ice and moves fast in water and on mud. Like the Lion, it can roar by pressing W , stunning animals for 3 to 5 seconds and slightly damaging prey.
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Markhor The Markhor is another one of the 12th Arctic animals. The Markhor has a rare species called the Big Goat, but both variants are actually rare and won't always appear on the upgrade menu. Both Markhors can climb hills and rocks. When the Markhor presses W on low ground, it will rear backwards and then forwards, tossing prey far away and causing them to bleed upon landing back on the ground. When pressing W on a hill, a different effect occurs. A crosshair will appear, and when clicking with your cursor, the Markhor jumps to wherever that cursor was.
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Tier 13[]
Sabertooth Tiger The Sabertooth Tiger is one of the 13th animals that spawns in the Arctic biome. By pressing W , it uses its Double Slash ability, stunning any animal nearby. It can also climb hills, move fast in mud and water, and go into the Land and Ocean biomes without receiving burn damage.
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Tier 14[]
Mammoth The Mammoth is one of the 14th animals that spawns in the Arctic biome. By pressing W , it will roll a snowball and shoot it, stunning any animal that gets hit by it. It also has a grip on ice, and will move normally on it.
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Tier 15[]
The Yeti The Yeti is the fifteenth animal spawning option for the arctic biome. By pressing W , it freezes surrounding animals which makes them move slowly and they will be stunned for a few seconds. It can also hold down W to disguise as a snowball.
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The Snowman The Snowman is the fifteenth animal spawning option for the arctic biome. By pressing W , it freezes animals nearby (like the Yeti). It can climb hills, and turns invisible when standing still, and is immune to ink. It can be purchased at the Shop for 3,000 Mope Coins, or you can get it by luck for the slim chance of 1/2000.
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Snowgirl The Snowgirl is the fifteenth animal spawning option for the arctic biome and is presumably a female version of the snowman. It looks like a Snowman except some features are replaced with pink colors. By pressing W , it turns nearby animals into ice statues for 1.5 seconds (like the Aqua Yeti but not as strong). It can climb hills, turn invisible when staying still, and is immune to ink. It can be purchased at the Shop for 20,000 Mope Coins.
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Tier 16[]
Ice Monster The Ice Monster is the 16th animal that can be chosen in the Arctic biome. It can climb hills at a very slow pace, and go into the Land biome without receiving burn damage. By pressing W , it can shoot an ice crystal that freezes and damages animals. This ice crystal cannot go over hills, and they also must 'grow' on the Ice Monster's back before they can be shot. The growing takes a relatively short time, and provided the crystals aren't used excessively, there will be no need to wait. Ice Monsters, when biting prey, will also inflict a freeze bite on all non-Arctic animals, causing them to slow down.
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AI[]
Lemming The Lemming is an Arctic-exclusive AI in Mope.io. While this animal technically only spawns in the Arctic, it has been known to frequently stray from this biome and into the Ocean/Land areas. Lemmings are edible by animals from Tiers 2-5 (Arctic Hare-Reindeer), and for lower tiers are rich in XP. |
Arctic Duck The Arctic Duck is an AI animal in Mope.io that resides in Arctic Lakes. It is mostly identical to Land ducks, with the exception of its appearance and biome. While it is inedible to animals that are below tier 6, the Arctic Duck cannot eat any human-controlled animals. The activity of Arctic Ducks usually consists of random wandering around the lake it is in, however, it will sprint away when attacked by a predator. |
Goose The Goose is an AI animal in Mope.io that resides in Arctic lakes, as well as Land lakes. It has very similar mechanics to the Arctic Duck, as it is inedible to animals that are below tier 6 and spends its time moving around lake waters. However, unlike the Arctic Duck, if the Goose is attacked by any animal within tier 6-9 (Arctic Fox-Snow Leopard), it will attack them back by spreading its wings and moving into the predator. However, this 'attack' does not have any negative effects on the predator and only causes the Goose to die faster. |
Gallery[]
Trivia[]
- The Tiger is the only animal not to be damaged when entering this biome, unlike other Land animals. However, it can still succumb to being frozen by water.
Footnotes[]
Notes[]
- ↑ It should be noted that exceptions to this rule include the Cobra, Blackwidow Spider and Giant Spider, all of which are able to use small hiding holes despite being above tier 6.