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Thief of The Night
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Thief of The Night

Biomes are large areas of distinct land-forms in Mope.io, where a new evolution path can be followed depending on which biome players level up in. There are four main biomes as of April 27, 2019; Land, Ocean, ArcticDesert; all of which, are represented on the Minimap. Moreover, the two sub-biomes in the game are Volcano and Timberland; due to being located in a small section of the Land biome, they are named such. Each biome has respective terrain, and animals that move around to different biomes may experience side effects. If a player selects an animal that is native to a different biome than the animal that they currently are, they will be teleported to the new animal's biome upon upgrading.

Land[]

Screenshot 2020-06-22 at 9.24

A Mouse and Falcon on land, near Honeycomb.

Main article: Land

The Land biome was the first ever biome to be added when the game was made, on October 6, 2016. It is located between the two Oceans; under the Arctic, and above the Desert. One of the main biomes, it hosts a large Volcano in the middle of it. The Timberland biome can also be found there. Conditions are average; animals that spawn in it will occasionally have to drink from water spots, but are also able to indulge in various food sources, and climb around on trees, hills, rocks, or in mud patches, or swim around lakes.

Volcano[]

Burning Dragon

A Dragon in the Volcano, next to the burning core.

Main article: Volcano

The Volcano is a sub-biome that was implemented on April 9, 2017. It can be found at the center of the map, in the middle of the Land biome. It is characterised mainly by having brown land and large lava patches that surround the core of the Volcano. Certain animals that spawn in this area, such as the Land Monster and Black Dragon, are able to hide in the core when it is not erupting. Trees, hills and rocks also tend to be scattered around the Volcano. Red mushrooms and watermelons also spawn in the lava patches, interestingly.

Forest[]

Screenshot (98)

A Raven in Timberland.

Main article: Forest

The Forest, also referred to as Timberland, is an area found on the far south or far north side of the Land biome,[note 1] that was added on March 3, 2020. It is an extension of the Land biome and is considered a sub-biome, with key some differences. The main ones being that many more trees are present, no hills or rocks can be seen, and all entities appear to become slightly smaller when entering this biome. Furthermore, the ground in it is a lot darker green than in Land.

Ocean[]

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A Sea Monster in the Ocean, near the edge of the Map.

Main article: Ocean

The Ocean biome is the second biome that was added to Mope.io, on November 21, 2016. There are two oceans, each being located on the left and right sides of the map. They are vertically positioned, and connected by two rivers that run through the Land biome on opposite sides of the Volcano. The Ocean is unique compared to other biomes, in that it primarily consists of water. As such, all animals that belong to this area are aquatic and suited for life in water. Consequently, most Ocean-residing animals will quickly dehydrate outside of water sources. However, there are a few Ocean animals that are additionally able to survive for short time on dry land. Sandhills are small islands (the ocean equivalent of hills) that are frequently found scattered around the Ocean.

Arctic[]

Chipmunk

A Chipmunk in an Arctic Lake, next to an ice patch.

Main article: Arctic

The Arctic is the third biome in Mope.io, and was added on December 26, 2016. It is in the north of the map, positioned horizontally. In many ways, the arctic has similar structure to the Land biome: it has lakes (which are smaller), hills and rocks, and a shares a few common food sources. The Arctic is also has ice patches, which can make certain animals slip and slide uncontrollably, while a few native Arctic animals can move as per normal on it. Any non-Arctic creature that drinks light-blue water from the biome will freeze slightly for a few seconds, causing movement to be a little slower (this effect is different to stunning). Non-Arctic animals also tend to periodically freeze when in there, and vice versa for Arctic animals (they burn when leaving the Arctic; some animals can survive outside of the Arctic without burning, and will only burn when in a close radius to the Volcano).

Desert[]

Scorpie

A Giant Scorpion in the Desert, perched on a rock

Main article: Desert

The Desert is fourth biome to be added, on April 27, 2019. It is in the south end of the map, and positioned horizontally like the Arctic. Unlike most other landscapes, the Desert is slightly more deprivated of water spots, and water runs out on bars a lot faster. There are many more dangers in the Desert, including harmful plants, and many more animals in general due to the superior XP-gain that comes from the Desert. Quicksand and oases are a common form of terrain; patches of sand that slow certain animals down. Oases are comparable to lakes, however, they will dry up over time until they are a tiny patch of water.

History[]

Update History
Update Changes/Notes
March 3, 2020
April 27, 2019
April 9, 2017
December 26, 2016
November 21, 2016
October 4, 2016

Gallery[]

Trivia[]

  • When the Oceans were first added, they were not connected by Rivers, meaning Ocean animals would have to cross through Land and mud patches in order to stay alive and reach the other side.
  • As recently as October 31, 2021, KOA has stated that there will be new biomes planned to be added as part of the "Season 2" era updates.[1][2]

Footnotes[]

References[]

Notes[]

  1. The location varies for each server. In Russia1, for instance, the Forest is on the northern area of the Land biome, while most other servers have the Forest on the southern side.
Biomes in Mope.io
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