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Minimap-Desert-S2

The location of the Desert on the minimap (inside the red square) as of February 1, 2022.

A2EA5A2E-9D88-4E80-A9F9-F78EC970BAD6

The background color of Desert

The Desert biome is one of the four main biomes currently existing Mope.io, alongside Land, Ocean, and the Arctic. It was released in-game in the Desert Update on April 27, 2019.

Technical

  • The Desert is located at the bottom of the map, horizontally, underneath the Land and Ocean biomes.
  • It is made up primarily of oases, quicksand, hills, rocks, and a range of other food sources.
  • Water spots are less abundant in the Desert, and the water bars of animals will run out faster, particularly for non-Desert animals.
  • There are patches of Lava scattered around the Desert too, that are meant to suit Lava-drinking Animals.
  • Desert-exclusive terrain include:
    • Quicksand and Oases: similar to mud, but doesn't have residual effects such as being muddy after leaving. The Oasis is an area of water surrounded by quicksand, that will expand and reduce over time.
    • Bushes: brown bushes that cultivate multiple food sources overtime.
    • Melons: similar to watermelons, but have a different color and appearance. Also able to be watered and explode into many smaller slices by pressing S and watering them.
    • Venus Flytraps: a type of plant that is able to bite and hurt animals up to tier 12 with its many 'mouths'. Mangoes spawn periodically around them.
    • Desert Volcanoes: The Desert has two Volcanoes located at random positions in the biome. Lava Animals may hide in these like in the regular Volcano.

Food and terrain

Food/Terrain name
Appearance
Notes
Water Pod WaterPodDesertInedible-S2 Water pods are inedible for the Pterodactyl and any lava-drinking animal, but are a survival requirement for all other animals. They spawn in and around water spots.
Water Spot WaterspotDesert-S2 Water drops will generate at water spots. Water Spots are also a lot less common in the Desert.
Bush Bush-Desert-S2 Oranges and Melons will spawn inside desert bushes. Desert bushes are always colored brown.
Big Hiding Hole Hiding Hole-Desert-S2 Large hiding holes, or 'caves', are accessible for all animals. It should also not be confused with whirlpools, a similar structure that have different appearances and only spawn in the Ocean.
Small Hiding Hole Hiding Hole-Desert-Small-S2 Small hiding holes are different to large hiding holes, as they can only be used by animals that are tier 1 to tier 6.[1]
Desert Volcano DesertVolcano

Desert Volcanoes are rare; only two exist in the Desert. It acts as an obstruction to most animals, but increases the FoV of creatures that can climb on top of it. Desert Volcanoes periodically erupt, producing fire and lava spots.

Sandhill Sandhill-S2 Sandhills can only be used by certain animals. Refer to the main article for a list of them.
Rock Rock-Yellow Outline-S2 Rocks can only be used by certain animals. Refer to the main article for a list of them.
Quicksand Quicksand Quicksand has similar mechanics to mud. It is an area of sand that only a select-group of animals are able to freely walk upon without being slowed down. Chili Peppers and Melons can be found in quicksand.
Oasis DrainingOasis An Oasis is a body of water, that shrinks and expands over time (it also functions in the same way that the Poison Lake does). When it has shrunk as much as possible, no creature can dive in the oasis waters. At full capacity, the Oasis water will be around the same size of a Land Lake, with some quicksand at the edge of it. Melons and Chili Peppers will also spawn in Oases.
Lava Lava-S2 Lava, Lava Lakes or Lava Patches, can be found across the Desert. It works similarly to the Volcano's lava, damaging and setting on fire non-Lava-drinking Animals. However, Desert lava will not fill up the bar of Volcanic animals up as fast as the Volcano does. Furthermore, it won't refill the bar of the Black Dragon and King Dragon at all.
Venus Flytrap Venus Flytrap-S2 Venus Flytraps are plants that bite certain animals, causing them to lose health and sometimes sweat. Mangoes spawn in bulk around them.
Date Date-S2 A minor food source that provides around 5-20 XP, these can be seen across the desert, particularly around hills. They can only be eaten by animals from tier 1 to tier 9.
Cactus Pear CactusPear-S2 A minor food source that provides around 6-40 XP, these can be seen across the desert, particularly around Cacti. They can only be eaten by animals within Tier 3-8.
Mango Mango-S2 Mangoes spawn around Venus Flytraps, and can be eaten by all animals from tier 4 and onwards. They provide around 100-300 XP, and some water
Cactus Cactus-S2 This food is edible, giving 7-35K XP depending on which tier you are, as well as a little water, but also causes stunning and damage to anything that touches it. They can only be eaten by animals that are tier 12 and above.
Aloevera The whole plantAn aloevera leaf Aloevera can be eaten by animals that are tier 11 and above. They give 3-14K xp. For any animal within tier 11 and 14, they will be healed when eating an Aloevera plant. The same effect applies for the smaller aloevera leaves that fall off the plant, but it is not as strong.
Melon/Melon Slice A whole melonA melon slice
Not to be confused with: Watermelons

Melons are a fruit that commonly is found in oases or desert bushes. They provide around 1K-3K XP, and a little water. Melons will turn into slices when given lots of water. Slices only give around 900+ XP, but substantially more water.

Watermelon/Watermelon Slice A whole watermelonA watermelon slice
Not to be confused with: Melons

Watermelons are a type of fruit that are abundant at Desert lava patches. They give around 1K-2K XP, and some water. When watermelons are oversaturated, they burst into slices. Slices give around 900+ XP, and provide much more water.

Cave Desertcave Like hiding holes, caves are usable by all animals, excluding Black Dragon and King Dragon. They act as normal but if out of air, your health bar will slowly be reduced. Also, unlike holes, you can collide with other players and predators cannot kill prey once inside one.

Animals

Main article: Tiers

Rare animals that spawn in this biome are not listed here. If you are looking for rare animals, refer to the main article.

Tier 1

DesertRat-S2 Desert Rat
The Desert Rat is the first option for the desert biome. It can also climb trees, and will automatically start rapidly sprinting when injured by predators.

Tier 2

DesertChipmunk-S2 Desert Chipmunk
The Desert Chipmunk is the second spawning option for the desert biome. It's ability is a 'Spit Food' ability, which can be activated by pressing W, and it will boost the animal forwards. The Desert Chipmunk's food can be any given combination, and the food can also stun the animal that comes in contact with it. Note that you can only use your ability when the chipmunk's cheeks are blown up.

Tier 3

Meerkat-S2 Meerkat
The Meerkat is the third animal that can be chosen in the Desert biome. Like the Mole, it can dig underground. However, the dig lasts for not as long, but will leave behind small patches of mud that slow down any animal that can't move around swiftly on it. Meerkats also can move fast on quicksand.

Tier 4

Armadillo-S2 Armadillo
The Armadillo is the fourth animal for the desert, and by pressing W, it allows it to roll forwards, increasing in speed and making it to be able to climb hills too.

Tier 5

Gazelle-S2 Gazelle
The Gazelle is the fifth animal that can be chosen in the Desert biome. It can leap over hills and other animals by holding W, which also allows it to damage prey and potentially tail-bite predators.

Tier 6

FennecFox-S2 Fennec Fox
The Fennec Fox is the sixth animal that can be chosen in the Desert biome. It can whine, stunning any animal and damaging prey heavily. It also has a passive ability allowing it to see animals that are inside hiding holes. Like the other fox species, the Fennec Fox climbs trees at a slow rate.

Tier 7

Warthog-S2 Warthog
The Warthog is the seventh animal that can be chosen in the Desert biome. By holding the W key, the Warthog can start digging in the ground in search of food, generating a dust cloud that will slightly slow down any animal that passes by and when your ability ends, dropping a pile of food behind the Warthog. If you decide to stop pressing the W key while using your ability, apart from dropping food behind you, you will release a grunt (GRUNNT) and start charging quickly like the Muskox, but with turning freedom. Any prey that is charged by the Warthog will be violently pushed forward will be damaged and stunned.

Tier 8

Camel-S2 Camel
The Camel is the eighth animal to spawn in the Desert biome. By pressing W, the Camel is able to spit, stunning any animal, and lose their grip, much like the Frog's ability. The Camel can move fast in quicksand too

Tier 9

Rattlesnake-S2 Rattlesnake
The Rattlesnake is the ninth animal that can be chosen in the Desert biome. It moves fast on quicksand, has a poisonous bite and is also immune to poison. By activating its special ability, the rattlesnake will produce sound-waves that stun prey and predators. The longer you hold W for, the more sound-waves will be produced.

Tier 10

GobiBear-S2 Gobi Bear
The Gobi Bear is the tenth animal spawning option for the Desert Biome. By pressing W, it uses its 'Bear Attack' ability, much similar to the Bear's, but with more of a lunge to it, stunning the prey/predator and causing it to say 'Aaah!' like the Wolf's ability. It can climb hills and rocks.

Hyena-S2 Hyena
The Hyena is the tenth animal spawning option for the Desert Biome. By pressing W, the Hyena laughs, going "Hehehe" and releasing semi-circular soundwaves. When hit by it, you get stunned, and the message appears, "Hehe, you've been hit by a Hyena laugh!". It can also eat carcasses.

Tier 11

Vulture-S2 Vulture
The Vulture is the eleventh animal spawning option for the Desert Biome. By pressing W, it grabs any carcass if any, or if not, it flys in the air for a few seconds. When it lands and it is carrying a carcass, it produces bones. It can climb hills and rocks.

Tier 12

Bison-S2 Bison
The Bison is the 12th animal in the Desert biome. By activating its special ability, it can gore animals. The Bison's horns will stick forward and it will form an angry expression, and be able to repeatedly toss prey into the air. When prey lands each time, they are slightly damaged. The more the prey is tossed, the more damage they receive. This effect also works on predators from tiers 13-15. However, they won't take damage, and tier 14-15 animals will only be able to be tossed once.

Tier 13

KomodoDragon-S2 Komodo Dragon
The Komodo Dragon is one of the 13th animals that spawns in the Desert biome. By pressing W, it uses its Sweat ability, dragging and stunning the animal in front of it, and making it sweat for 30 seconds. It can also eat carcasses, and climb trees.

Tier 14

BlackwidowSpider-S2 Blackwidow Spider
The Blackwidow Spider is one of the 14th animals that spawns in the Desert biome. By pressing W, it will shoot a web from behind, and a white dot will appear. By pressing W again, it will shoot and capture any animal that was where the web shot. If it was prey, by pressing W again, the spider can fish it towards them, making it much easier to eat. It can hide on rocks to use its ability, and can climb hills and rocks, it can also hide in either small or large hiding holes. It is also able to use/climb on Giant Spider webs.

Tier 15

Pterodactyl-S2 Pterodactyl
The Pterodactyl is the fifteenth animal spawning option for the desert biome. By pressing W, it will start flying high in the air, and by pressing it again will sky-dive and pick up any animal it comes in contact with. When pressing W again, the animal will be dropped onto the ground, receiving stunning and damage. The Pterodactyl runs on energy rather than water, which can be gained by eating any food source. It's also able to climb hills and rocks, and is currently immune to poison (although the latter might be a glitch).

Tier 16

GiantScorpion-S2 Giant Scorpion
The Giant Scorpion is the 16th and last animal that can be chosen in the Desert biome. It is able to climb hills, rocks and is immune to the burning caused by lava. When activating its special ability, the Giant Scorpion will extend its pincers and grab a nearby animal, then sting it. The sting causes shivering, which will stop the victim from boosting or using special abilities. Shivering can be reduced by going into a hiding hole or whirlpool.

Gallery

History

Goliath Spider
This section or article is incomplete, and could use some expansion. You can help the Mope.io Wiki and these Goliath Spiders by editing it.
Goliath Spider
Update History
Update Changes/Notes
April 27, 2019: Desert Update
  • Added.

Trivia

  • The Wolverine, Sabertooth Tiger, Yeti and Ice Monster were immune to burning caused by debuff in the Desert prior to the "#GoldenAge" update on December 23, 2019. However, for all of the aforementioned animals except Phoenixes, Land Monsters and Black Dragons, had this effect reversed
    • That same update allowed T-Rexes, Dino Monsters and Elephants to enter the Desert without burning.
  • The Desert is the only biome not to have any AI animal that spawn in it.

Footnotes

  1. It should be noted that exceptions to this rule include the Cobra, Blackwidow Spider and Giant Spider, all of which are able to use small hiding holes despite being above tier 6.
Biomes in Mope.io
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