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Ocean-background

The background color of Ocean.

The Ocean biome is one of the four main biomes currently existing in Mope.io, alongside Land, Arctic and Desert. It consists of one or two large regions of water, and was initially released in-game on November 21, 2016.

Technical[]

  • The placement of the Ocean depends on map.
    • On map 1, there are two Ocean regions, one on each side of the map and vertically flanked by other biomes.
    • On maps 2 and 3, the Ocean is on the left side, next to the Land biome.
    • On map 4, the Ocean is the central biome surrounding the Volcano.
    • On map 5, it is a narrow region extending the map's height on the far right side bordering the Desert.
  • Oceans are dark blue and mostly consist of water, with a few sandhills, rocks, and islands scattered around. Beaches act as borders between the Ocean and other biomes. They passively provide water.
  • The horizontal rivers in maps 1, 2, and 3 stop/start (depending on their current) at the Ocean.
  • A narrow band of water surrounds the map in maps 4 and 5, connecting to the Ocean.
  • All animals that belong to this biome are naturally strong swimmers.
    • Most ocean animals are slow on dry land, and will quickly lose water there. By extension, they cannot climb any hill forms whatsoever. The only exceptions to this are the Crab, Flamingo, Turtle, Pelican and King Crab, all of which are also able to climb on sandhills and lose water at a much slower rate (but faster compared to Land-dwelling animals nonetheless).
  • Due to the Ocean constantly refilling the water bar of any animal that is on it, water bars are mostly irrelevant, unless the player is on an Island.
  • Kelp, seaweed, plankton, conch shells and clams spawn plentifully in the open sea (see the table below for more information).

Food and terrain[]

Food/Terrain name
Appearance
Notes
Plankton Plankton-S2 Plankton can be found in various locations around the Ocean, but particularly near Plankton Bushes.
Plankton Bush Plankton Bush-S2 An inedible terrain that hosts multiple plankton around its edges.
Starfish Starfish-S2 These spawn most commonly on the seashore, and are considered to be food rather than an animal or AI, since they are unplayable and show no signs of life.
Seaweed Seaweed-S2 A type of food that resides across the ocean. It looks similar to Kelp, but provides less XP and is smaller.
Kelp Kelp-S2 A type of food that resides across the ocean. It looks similar to Seaweed, but provides more XP and is larger.
Conch Conch-S2 A solid food that takes 7 hits to eat.
Sandhill Sandhill-S2 This is like a regular hill, except it is yellow. Otherwise, all functions are the same. Rocks spawn on it, and there are only a few oceanic animals that can use them.
Rock Rock-Blue Outline-S2 Rocks will only spawn next to/on top of Sandhills. They also can only be used by a very limited number of ocean animals.
Whirlpool Whirlpool-S2 Function-wise, these are simply like Hiding Holes, but colored blue and are exclusive to the Ocean. However, there is no smaller variety of whirlpool in the ocean.
Island Island-S2 Islands can be found in various locations within the Ocean biome. They have trees, and host a range of food sources including seaweed, red mushrooms, plankton, clams, starfishes, bananas, and coconuts.
Cave OceanCave Like Hiding Holes, caves are usable by all animals, excluding Black Dragon and King Dragon. They act as normal but if out of air, your health bar will slowly be reduced. Also, unlike holes, you can collide with other players and predators cannot kill prey once inside one.

Animals[]

Main article: Tiers

Rare animals that spawn in this biome are not listed here. If you are looking for rare animals, refer to the main article.

Tier 1[]

Shrimp-S2 Shrimp
The Shrimp is the first animal that spawns in the Ocean biome. It can move fast in bodies of water, but moves slow on land-masses. Shrimps will sprint when injured by a predator.

Tier 2[]

Trout-S2 Trout
The Trout is the second spawning ocean animal. It has a sprint ability by pressing W, and will gain some speed momentarily but loses a bit of water in the process. Alike most ocean animals, it moves swiftly in the ocean but is slow on land.

Tier 3[]

Crab-S2 Crab
The Crab is the third animal that can be chosen in the Ocean biome. Unlike most other ocean animals, crabs can survive on dry land-masses, and thus are able to climb hills and rocks. Their special ability is to hide in a shell, which reduces damage but slows movement for the Crab. Additionally, crabs do not have tails, and can't be bitten by prey.

Tier 4[]

Sea-horse-S2 Sea-horse
The Sea-horse is the fourth animal that can be chosen in the ocean biome, and has a sprint ability by pressing W, alike the Trout and Cheetah. Like all others, it is slow on land and fast in water.

Tier 5[]

Squid-S2 Squid
The Squid is one of the fifth animals that can be chosen in the Ocean biome. When it is injured by another entity, it can squirt ink. Henceforth, it is also immune to ink.

Flamingo-S2 Flamingo
The Flamingo is another of the fifth animals that can be chosen in the Ocean biome. When in water bodies, by holding W it can dig for food, producing Plankton and AI animals. If holding W from a hill, the Flamingo will fly for a time. It can climb hills and survive well on dry land for an Ocean animal, but cannot dive underwater.

Tier 6[]

Jellyfish-S2 Jellyfish
The Jellyfish is one of the sixth animals that can be chosen in the Ocean biome. Unlike others of its tier, the Jellyfish has no special ability. However, any prey or A.I. animal that gets close to the Jellyfish's tentacles/tail will be stung, taking away some of its health and XP. Like other Ocean animals, it is fast in water and slow on land.

Tier 7[]

Turtle-S2 Turtle
The Turtle is the seventh animal that can be chosen in the Ocean biome. It is able to climb on hills and rocks, and survive on dry land for long periods of time. By holding the W key, the Turtle can hide in its shell if it is on dry land, dramatically reducing the damage from any attack. However, it cannot move very fast when hiding.

Tier 8[]

Stingray-S2 Stingray
The Stingray is the eighth animal to spawn in the Ocean biome. By pressing W, the Stingray will let out an electric shock, stunning any animal nearby. It will show up as a slightly neon-silver color, with a small lightning bolt on one side.

Tier 9[]

Pufferfish-S2 Pufferfish
The Pufferfish is the ninth animal that can be chosen in the Ocean biome. As with most other ocean creatures, it moves fast in water and slow on land, quickly losing water there. By holding W, it will inflate; when touched the Pufferfish will stun and damage any animal that come into contact with it. When the key is released, it will exhale many water droplets.

Tier 10[]

Swordfish-S2 Swordfish
The Swordfish is the tenth animal spawning option for the Ocean Biome. By pressing W, the Swordfish has a Charge ability, much alike the Rhino and Warthog. It speeds the player up and stuns prey, and takes away about half the prey's health and a bit of health from the predator.

Pelican-S2 Pelican
The Pelican is another tier 10 ocean-spawning option. By pressing W, the Pelican will scoop water into its mouth, picking up prey and stunning predators or equivalents. After about 5 seconds, the Pelican will begin to fly, and when landing, it will drop the water it carried. If it drops on an animal, it will be stunned for a few seconds. It can also climb hills.

Tier 11[]

Octopus-S2 Octopus
The Octopus is the eleventh animal spawning option for the Ocean Biome. By pressing W, it disguises as a Healing Stone, hiding hole, snail, or an ocean food. When touched by another animal, it produces ink, stunning them if they aren't immune to it.

Tier 12[]

Shark-S2 Shark
The Shark is the 12th Ocean animal. Like usual, it is fast in water and slow on land, losing water rapidly when on there. By pressing W, it can inflict a bite attack on prey: the prey will be shaken around, and multiple small meat pieces will drop off. After the Shark lets go, the victim will bleed and lose a little extra health.

Tier 13[]

KillerWhale-S2 Killer Whale
The Killer Whale is one of the 13th animals that spawns in the Ocean biome. By pressing W, it uses its 'Cause Wave' ability, which sends 2 shockwaves that stuns any animal that comes in contact with it, also forcing them backwards. It will also slightly damage prey, but not too much.

Tier 14[]

BlueWhale-S2 Blue Whale
The Blue Whale is one of the 14th animals that spawns in the Ocean biome. By pressing W, it will use its Tail Slap ability, like the Elephant's, except coming out from behind rather than in front. After the slap, there will be a 'shockwave' It can kill bees and snails with one slap, and stuns any animal that comes too close. When you dive, you produce food, like the Killer Whale.

Tier 15[]

Kraken-S2 The Kraken
The Kraken is the fifteenth animal spawning option for the ocean biome. By pressing W, it will release a whirlpool that traps all animals below it. If it is a predator or equivalent, it will get stunned instead. It can't be stung by a Jellyfish and is immune to ink.

KingCrab-S2 King Crab
The King Crab is another one of the fifteenth animals in the ocean biome. By pressing W, it will smash the King Crab's arms and will create a wave, stunning the animal and taking away health from it. It can also climb hills and rocks, and unlike most other ocean animals, can survive on dry land for longer periods of time without water.

Tier 16[]

SeaMonster-S2 Sea Monster
The Sea Monster is the 16th animal in the Ocean. Like other ocean animals, it moves fast in water and slowly on land, quickly dehydrating on any dry surface. Unlike any other animal, the Sea Monster has an 'Air' bar instead; it will decrease whenever the Sea Monster is diving. However, when on the ocean surface, the Sea Monster suffers periodical burns about every 5 to 6 minutes. When pressing W, the Sea Monster creates a huge whirlpool that sucks in any animal, like the Kraken. Animals stuck inside it will appear to be diving, but won't actually be.

AI[]

Snail-S2 Snail
The Snail is an AI (artificial intelligence) animal that spawns in the Ocean. Like most aquatic creatures, it can only survive in water, and will quickly lose it when on dry land. Snails move at a fairly slow pace compared to other animals, and are only able to eat Plankton and the most basic food sources. They are able to dive, and can also tuck their head into their shell if threatened, which decreases damage done.

Gallery[]

History[]

Goliath Spider
This section or article is incomplete, and could use some expansion. You can help the Mope.io Wiki and these Goliath Spiders by editing it.
Goliath Spider
Update History
Update Changes/Notes
December 23, 2018
December 3, 2018
May 13, 2018
December 25, 2017
April 18, 2017
March 24, 2017
  • Rivers flow between oceans.
  • Snail-S2 added.
March 17, 2017
  • Ocean theme is no longer bright
  • Ocean theme is now bright.
March 14, 2017
  • Seaweed-S2 Starfish-S2 Kelp-S2 Clam-S2 Conch-S2 added.
  • Change Cyan to Normal Blue ocean skin
December 15, 2016
December 7, 2016
December 5, 2016
December 2, 2016
  • Oceans are now 10% wider
November 28, 2016
  • Sea-horse-S2 Jellyfish-S2 Turtle-S2 Stingray-S2 added to the Ocean food chain.
  • Water restores 2x faster in oceans for ocean animals
  • Ocean animals now have corrected camera zoom levels
November 26, 2016
November 24, 2016
  • Added Plankton-S2 (Ocean version of Berry-S2).
November 22, 2016
November 21, 2016
  • Added.

Trivia[]

  • The Ocean background color used to be a brighter blue when the biome was initially released. However, it was changed on April 9, 2017.
  • There used to be no rivers connecting the Oceans, meaning animals that wanted to cross oceans would have to use other resources such as lakes or water spots to get there.
  • The Ocean was previously divided into two segments as seen on map 1. However, it can now be one single body of water.
  • The overall XP-gain from any Ocean resource was buffed on September 3, 2020.

Footnotes[]

Biomes in Mope.io
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