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Water is an important resource for most players'[1] survival in Mope.io; without it, players can die of dehydration. There are two stem forms of water that spawn in all non-Ocean biomes; water pods and water spots. Water pods and spots were added when Mope.io was first released on October 6, 2016.

The water pod is a unit of water that clusters around water spots, but also can be found randomly on the ground. It is edible and quite small in comparison to water spots; around the size of a berry.

Technical[]

  • Collecting water pods is one method of filling an animal's water bar. It will fill an animal's water bar a lot faster than standing in water.
  • Players can spit out water drops by pressing S (this won't work when in water).
    • Water pods dissolve upon touching watermelon, melon brown mushrooms, and cacti. When enough water pods collide with these foods, they split apart into watermelon slices, melon slices, berries, and duplicate, respectively.
    • If enough water pods collide with a red mushroom, it splits into a combination of berries and brown mushrooms.
    • Water pods can also be transferred to other players, by pressing S in the same way that can be done to mushrooms, watermelons and melons. If a player is holding a pumpkin and is hit by another player's water pod, they will drop the pumpkin.
    • This effect works on snowballs too, except that they explode into Arctic food sources.

Appearance[]

Water pods are small, completely circular drops that are colored blue. They have a green outline for animals that don't rely on Lava or Energy.

Not to be confused with: Lake

Water Spots, sometimes defined as ponds, are features that spawn in all biomes except in the Ocean. They are areas of water that are inedible, but will gradually provide water when an animal is standing on top of one. Animals can also dive in them.

Technical[]

  • Water pods will spawn all around water spots, at the same frequency as a berry would near a berry bush.
  • When an animal is standing on a water spot, they also regain water but at a much slower rate compared to eating a few water pods.
    • Any animal that is normally able to dive in water bodies can also dive in water spots.
    • Certain Special Abilities that can only be used in water, such as those of the Pelican and Flamingo, cannot be used in water spots.
  • Most food sources cannot go inside the water spot.

Appearance[]

Water spots are medium-sized circles, around the size of a Dragon at 3M XP. They are also blue like water drops, but their color slightly overlaps the edges of the circles.

The Water Bar is a measure for how much water the player has before they die of thirst. It was also added as an original feature on October 6, 2016.

Technical[]

  • The water bar will be filled up when animals drink from any water-providing entity.
  • Unless a player is standing on water (or using a Healing Stone), they will gradually lose water. E.g. animals in the Ocean biome are constantly swimming in water, and as such will not ever lose any water from their bar until they go on to dry land.
    • Animals that are outside of the biome that they spawn in (except for the Ocean) will lose water at a faster rate than usual. Ocean animals that cannot survive on dry land will lose water on dry land at an extremely fast rate if they are not using a Healing Stone.
    • Animals that are inside Hiding Spots will drain water two times slower than usual (except for Ocean animals on dry land).
  • When an animal has a certain level of low water in their water bar (~1/8 left), they will become unable to boost. A small blue circle that is visible to everyone will appear next to the player's animal's name to signify this.

Appearance[]

Current[]

Waterbarnew

The current water bar. Don't let the water bar run out, or suffer a death of thirst!

The current water bar has an water icon on its left and is outlined in white. It is not transparent and has the same blue color when filled.

Old[]

Water-0

The old water bar.

The old Water Bar was much like the old XP bar. It is blue when filled and semi-transparent when not filled. It displays white text that reads "WATER" at the center of the water bar. When a player became low on water, the old water bar's text would change from "WATER" to "LOW WATER", and the text would become red.

Gallery[]

History[]

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Update History
Update Changes/Notes
December 21, 2016
  • Bug relating to water draining on hills fixed.
  • Bug causing Bear-S2/Gorilla-S2 being unable to dive fixed.
December 14, 2016
  • Crocodile-S2 and Hippo-S2 are 93% as fast as aquatic animals.
December 12, 2016
  • Rhino-S2 can move under water spots even when not using its ability.
  • Movement speed of the Rhino on water increased; as fast as Bear-S2.
December 11, 2016
  • KillerWhale-S2 shows a blow-hole when diving.
December 7, 2016
  • "Exhale Food" ability added to KillerWhale-S2, it now can exhale water pods.
December 5, 2016
  • Movement speed of Pig-S2 in water increased; almost as fast as Crocodile-S2.
December 4, 2016
  • Underwater invincibility bug fixed.
December 2, 2016
  • The "Electric Shock" ability of Stingray-S2 does not affect diving animals anymore.
  • Rhino-S2 cannot shoot water pods anymore.
December 1, 2016
  • Size of water spots in Land increased.
November 30, 2016
  • Bug causing Bear-S2 to receive water on hills that are on a water source fixed.
November 28, 2016
  • Water restore 2 times faster in oceans and lakes for Ocean animals.
  • When Bear-S2 is on a hill that is in a lake or ocean, it will still drain water.
  • Rhino-S2 can move through water spots if it is using its "Charge" ability.
November 27, 2016
  • Animals that are in whirlpools don't lose water at a fast rate.
November 24, 2016
  • When animals are diving, the underwater bubbles that appear will rotate along with the animal's movement pattern.
  • Shark-S2 shows a fin when diving.
  • Mushrooms do not spawn in water anymore.
November 22, 2016
  • Ocean-spawning animals lose water a lot faster than Land animals.
November 21, 2016
  • Boosting can be done while diving again.
  • Non-Ocean animals cannot dive underwater for as long.
November 9, 2016
  • Rhino-S2 is 10% faster in water.
November 8, 2016
  • FoV decreases when diving underwater.
November 6, 2016
  • Low Tier Animals are 10% slower in water.
  • Bug causing the tail of Bear-S2 to be biteable from underwater when the Bear is on a hill fixed.
November 4, 2016
  • Standing on mud patches slowly refills water.
November 3, 2016
  • Bug with Zebra-S2 and water fixed.
  • Dragon-S2 moves slightly slower over water.
November 1, 2016
  • Animals can dive regardless of whether their Health Bar is full or not.
  • Boosting can be done underwater now.
  • Animals that have had their Health Bar damaged cannot dive until 2 seconds after.
October 31, 2016
  • Mole-S2 cannot Dig under water spots.
October 27, 2016
  • Water pods do not have a green outline anymore.
October 26, 2016
  • The amount of water that spawns at mud has been increased by two times.
October 24, 2016
  • Animals that are diving underwater cannot be eaten.
  • Diving underwater can be activated by pressing W.
October 23, 2016
  • Animals can now dive in lakes.
October 21, 2016
  • Animals that are in lakes will slowly re-generate water.
  • Bear-S2 moves quickly in water and Dragon-S2 flies over it.
October 20, 2016
  • Water that is spat out will go further.
  • Dehydration rate of Deer-S2 increased.
October 19, 2016
  • The water of Deer-S2 drains faster than other animals.
October 16, 2016
October 15, 2016
  • Mud spawns extra water.
October 11, 2016
  • When water pods are shot into mushrooms, they will break into berries.
October 10, 2016
  • Water pods can be shot out by pressing right-click.
October 9, 2016
  • "Low water" message added.
  • Animals cannot run/boost on low water.
October 6, 2016
  • Water pod, water spot and water bar added.

Trivia[]

  • When the Orca or Blue Whale dives underwater, water pods or other food sources will come out of their blowholes.
  • Animals under crocodile tier used to not be able to move on top of water spots around the early stages of the game.
  • Although water pods were originally thought to be named 'water drops', they were named otherwise in the UI update of October 2021 in the new tutorial UI.

Glitches[]

  • Previously, animals could consume Water Drops even when their Water Bar was full; now it is only possible when the water bar is not full.

Footnotes[]

  1. 1.0 1.1 The Lava Toucan, Phoenix, Land Monster, Black Dragon and King Dragon survive on Lava, while the Pterodactyl survives on energy. These are the only animals in Mope.io that don't survive on water. All other animals in Mope.io survive on – and therefore can drink – water pods.
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